The project - coding without skill and depending on AI
Spent about 4 weeks for now, around 0-2 hours per day, total estimate around 40 hours
Tools used: Claude 3.5 Sonnet (coding, debugging code and idea pitching), Sublime Text 3 (first) and Visual Studio Code (later), PowerPoint (graphic design), python and pygame libraries
Cost: $0, since you can use all the tools (Claude included!) for free
Workflow: prompt, implement, test, ask for fixes, iterate, sleep 🔁
Learned a lot about Python (previously coded with it over 15 years ago, so started with no knowledge)
Game development with AI - pros and cons
You can really start without knowledge, Claude 3.5 Sonnet produces quality code
...but you need to be interested in learning the code, otherwise it'll hit a wall soon
Claude can refactor old scripts simply by drag-n-dropping a py file
...but you will soon hit the limit of it's context window
Claude's Artefacts is REALLY cool feature
...but it consumes valuable context window, so turned it off midway of project
Splitting the code to several smaller files is necessary (to make code fit into the context window)
...but Claude can help you with that, when asked
In short, the context window length is the most limiting and slowing down aspect of gamedev with Claude. Overcoming that is a pain.